The DS-style 64x64 Pokémon Sprite Resource [COMPLETED]
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April 30th, 2012 (01:25 PM).
im sexy and i know it
Join Date: May 2007
Location: Taylor Swift
Quote originally posted by
Here are Sunkern and Sunflora: (feel free to fix
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the Sunkern front sprite. wtf!?!?
*The backsprites weren't resized with a scale factor of 80%. Looks to me like you resized Sunflora about 96%ish
*You didn't resize Sunkern's backsprite at all
Sorry, I'm afraid I won't be using any of these.
For future reference, here are the rules. I guess I forgot to mention that all backsprites are 80%, if you looked at my sprites you would have noticed that:
If anyone is interested in helping out, follow these guidelines:
Anyone can help.
You don't have to PM me anymore. Just post a sprite and if I like it, I'll use it.
*If you're resizing a Pokemon from Gen I-III, make it around the size that the Pokemon is in R/S/E
*All Generation I front sprites have to be resized from this sheet:
*All Generation II front sprites have to be resized from this sheet:
*All Generation III front sprites have to be resized from this sheet:
*ALL backsprites must be from HeartGold/SoulSilver, recolored to match the front if necessary
*ALL backsprites must be resized to 80% no matter what
*You are allowed to use custom sprites for Generation V Pokemon
*You are allowed to make a custom sprite for Rayquaza because all of its official sprites kinda suck
*If your sprite sucks, I will not use it. Simple as that.
When I said "same size as R/S/E", I didn't mean enlarge it. I meant shrink it if the D/P/Pt/HG/SS/B/W sprite is bigger than the R/S/E sprite. If it's smaller (believe it or not, some Pokemon are actually smaller on the DS games, like Togepi or Sunkern)
enlarge the sprite, there's no point in doing that at all.
DS-style 64x64 Pokémon Sprite Resource
Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete
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