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Old May 15th, 2012 (04:30 AM).
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Haru~ Haru~ is offline
Can't resist the chubbiness :3
 
Join Date: Mar 2012
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Posts: 16
Quote originally posted by SSJ4 Furanki:
I altered the ff ff to fe ff, and it seems to work it won't stop playing the animation and it looks like it's non glitchy.

I'll get a video of it up. I'll add a second frame!

EDIT: Not quite, the battle won't totally load, but I'll keep playing with it.
It seems that I've found a "loop" command for those animation codes.
Use: FD FF XX XX ; where XX XX is the number of times the animation will loop (In little endian, of course).
Though it seems to have a limit, the value can only reach ~FDFD times. (From my testing, FFFF crashes the game.)

Note: It repeats the code from the beginning up to the last code before the loop and when the limit is reached, it will proceed to the next code, if any.
Oh, when you do the code like this:
Code:
00 00 09 00 01 00 09 00 FD FF 01 00 FD FF 01 00 FF FF 00 00
'From frame 1 to frame 2 and the animation repeats over and over to no end...
It seems to loop infinitely with no adverse effects at all.
That means, B/W-style pokemon is indeed possible.

I've tested all this with trainer animations and it works perfectly.
I ought to share it here because I'm quite sure that this can also apply
to pokemon animations. But then I could be wrong...

I might post a video sometime.
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