Animated Sprites in Ruby and FireRed
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May 16th, 2012 (3:04 PM).
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Well, I found the stuff that controls the animations and which frames play, so I suppose I could just make it so the second frame never plays, but the sprites would still bounce around all over the place. 305F68 is ? the place holder, and then after each FFFF is the end of the animation as has already been stated in the thread. Bulbasaur is at 305F76 and so on and so forth with the FFFF's. I suppose I could repoint this stuff and make the animations non existent that way? somehow? I mean I dunno, if I just did that it wouldn't change the actual animation part of the animations, but I suppose this is a fix, as it doesn't ever call upon the second frame if I edit them this way.
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