[C++ and Ogre 3D] Castle Forge 3D
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May 23rd, 2012, 07:12 PM
Join Date: Aug 2009
Location: Near a laptop
Originally Posted by
That makes sense, and I see that you're using this as a
for your programming knowledge. In a way, this is basically your way to broaden your horizons. That is understandable. However, your following words:
Better objects (Spheres/Wedges/ect.)
Custom ally settings
Custom Village settings
are already implemented into mod form. Although, I do like your idea of custom timelines, as I (at least to the furthest extent of my knowing) have yet to see features like that. It would most likely be a popular function, and I myself would enjoy it.
Moreover, I like your progress. I just thought you were making an exact replica of Minecraft Classic.
No I was trying to make a sandbox style game it just ended up as looking like minecraft classic. But if you got any ideas I'll add em in.
Things I'm working on:
Pokemon Essentials GTS System
Pokemon Essentials Mach & Acro Bike Script
Random Battle Generator
If you wish to donate to me you can do so here:
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