[C++ and Ogre 3D] Castle Forge 3D
View Single Post
May 24th, 2012, 08:33 AM
Join Date: Jun 2011
Location: Somewhere cold...
Originally Posted by
actually the basic system (creating/destroying blocks) was somone named Laurens not me I added onto this ALOT which makes mine better than 90% of those you see with game maker.
1. Ok (as soon as I get the player's graphics setup)
2. I was intending this (but the underground ones is unike to me)
3. Alright if I get ideas for these then I shall do this.
Oh yes the original engine is here:
Wow, you have done a considerable amount of changes. Just by looking at the screenshots is enough to see that you have changed a lot of it.
I thought this project interesting, as I use GameMaker. Back when Mark Overmars was the owner of this program, it was the only program I would ever use. I still use it today, but as technology evolved, so did game making utilities. Then, I started using RPG Maker, the Quake engine, and a few others I can't remember at the moment.
Nice progress from the base engine you started out with!
All that once was, and all that will be...
...will never be the same.
View Public Profile
Send a private message to Dying Light
Find all posts by Dying Light
Find threads started by Dying Light
Ignore Posts by Dying Light