[C++ and Ogre 3D] Castle Forge 3D
View Single Post
May 24th, 2012, 08:33 AM
Happy Saint Patrick’s Day!
Join Date: Jun 2011
Originally Posted by
actually the basic system (creating/destroying blocks) was somone named Laurens not me I added onto this ALOT which makes mine better than 90% of those you see with game maker.
1. Ok (as soon as I get the player's graphics setup)
2. I was intending this (but the underground ones is unike to me)
3. Alright if I get ideas for these then I shall do this.
Oh yes the original engine is here:
Wow, you have done a considerable amount of changes. Just by looking at the screenshots is enough to see that you have changed a lot of it.
I thought this project interesting, as I use GameMaker. Back when Mark Overmars was the owner of this program, it was the only program I would ever use. I still use it today, but as technology evolved, so did game making utilities. Then, I started using RPG Maker, the Quake engine, and a few others I can't remember at the moment.
Nice progress from the base engine you started out with!
Embrace the everlasting change that this world revolves around...
Also Known As:
View Public Profile
Send a private message to Musketeer
Find all posts by Musketeer
Find threads started by Musketeer