Porting RS Tile System to Firered
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May 31st, 2012, 01:56 PM
im sexy and i know it
Join Date: May 2007
Location: Taylor Swift
Originally Posted by
change 08059A56, 08059A70, 08059A84, 08059ABA, 0807015C, 08059A6C, 08059A80, and 08059AC8 to 0x200.
Are you sure those offsets are correct? None of those offsets are originally 0x180 or 0x280 (reading your logic in the first post), and when I tried the whole process (yes, I edited the AMap ini, and yes, I imported tile and palette data for both tilesets from Pokemon Ruby), but all I ended up with is a black screen.
Are you working with a different-language ROM?
Pokémon DarkViolet (BETA 2 RELEASED)
DS-style 64x64 Pokémon Sprite Resource
Helping Guidelines for DS-style 64x64 Pokémon Sprite Resource
oh and you should probably check this out too
If you PM/VM me about ROM hacking questions, I will ignore it 99% of the time. Just saying.
Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete
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