Pokemon Mystery Dungeon: Explorers of Time info
View Single Post
May 31st, 2012 (06:28 PM).
Join Date: Nov 2010
News! I think I just hit a breakthrough! I finally got unionall.SSB to run through my program (so it disassembles it) and I think I also realized something. That one file references ALL the other script files that currently run. All the levels, dungeons, etc. All of them exist (by name) as what I call "Constants" (I may rename it to references now) in unionall.ssb Because of this, I think I now understand what happens as far as script flow of the game. So, a new theory:
New Theory: The ENTIRE script starts with unionall.ssb This one script controls the order the scripts are run in. It also controls what scripts are run, or are not run.
What this means, is that all scripts theoretically have this power, and all use it for partner sayings, and interactions. But the ringleader of it all is unionall.ssb, I now believe. Getting more interesting by the minute =D
Want my help in PokéScripting? PM me =)
I use XSE v1.1.1 (HackMew = awesome) and Advance Map 1.92.
Thanks to Diego and HackMew for their tutorials, helping me learn how to script!
Hacks I support 100% (MUST SEE!):
Very well made hacks:
Figuring out scripting in PMD
Entire script map of LeafGreen
PMDSE (Pokémon Mystery Dungeon Script Editor)
View Public Profile
Send a private message to Nerketur
Find all posts by Nerketur
Find threads started by Nerketur
Ignore Posts by Nerketur