Sprite variations based on personality values.
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June 1st, 2012 (12:10 PM). Edited June 1st, 2012 by Kejaba.
Join Date: Jun 2012
Recently I took a look at how fantastically complex Spinda's pattern generation in R/S/E was, and it got me thinking. Could a similar system be utilized on all Pokemon in a given hack? Specifically, my desire is to allow randomly generated variations in a Pokemon's pose (i.e., one is sitting, one is standing, one is dancing, whatever floats your boat), and, though I have the ability to make all of the sprites in question, I have absolutely no idea how to go about bringing this concept into fruition. Therefore, I've come here.
What I know so far:
The locations of Spinda's four spots are generated using the personality value, in the manner of breaking the hexcode down into four segments, like 00 00 00 00. Each of these segments are assigned to a spot, and each digit of the segments decides the X and Y coordinates of the top-left point of each spot. (On a sidenote, this is interesting because it allows for 4,294,967,296 combinations, and that doesn't even include shinies.)
Relatedly and more generally than just with Spinda, the visual gender differences also work on a similar system, though I'm not quite as familiar with that one; I suspect, however, that the gender code is the key to my question.
So, my question is, in essence: is pose variation possible? And, if so, how could I go about making this change? It's worth noting that I'm only interested in 2, 4, maybe 8 variations; drawing up 4,294,967,296 sprites for every Pokemon would probably kill my spriter ;P
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