Creating New Battle Animations
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June 3rd, 2012, 01:55 AM
im sexy and i know it
Join Date: May 2007
Location: Taylor Swift
I'm pretty sure I just found the table containing the Battle BG's at: 0x3ADE18.
The format goes like:
[XX XX XX 08] [YY YY YY 08] [ZZ ZZ ZZ 08]
XX = pointer to graphics
YY = pointer to palette
ZZ = pointer to tilemap
I haven't tried expanding it, but I will tomorrow (or whenever).
This means we can use custom backgrounds
, that's actually pretty big.
Pokémon DarkViolet (BETA 1 RELEASED)
DS-style 64x64 Pokémon Sprite Resource
Helping Guidelines for DS-style 64x64 Pokémon Sprite Resource
oh and you should probably check this out too
If you PM/VM me about ROM hacking questions, I will ignore it 99% of the time. Just saying.
Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete
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