Creating New Battle Animations
View Single Post
June 3rd, 2012 (1:55 AM).
im sexy and i know it
Join Date: May 2007
Location: Taylor Swift
I'm pretty sure I just found the table containing the Battle BG's at: 0x3ADE18.
The format goes like:
[XX XX XX 08] [YY YY YY 08] [ZZ ZZ ZZ 08]
XX = pointer to graphics
YY = pointer to palette
ZZ = pointer to tilemap
I haven't tried expanding it, but I will tomorrow (or whenever).
This means we can use custom backgrounds
, that's actually pretty big.
Untitled Pokémon fangame (pictured above) |
Final Fantasy II NES retranslation
Mother 1/EarthBound Beginnings Color Restoration for GBA
Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete
View Public Profile
Find all posts by Chaos Rush
Find threads started by Chaos Rush