Animated Sprites in Ruby and FireRed
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June 7th, 2012 (11:03 PM).
Can't resist the chubbiness :3
Join Date: Mar 2012
Quote originally posted by
For curiosity's sake, I tried the code, and followed the instructions on the first post.
I used a Ruby ROM (
It did have animations, but the battle won't load.
I mean, during a wild battle, my trainer won't send out his PKMN to battle the animated enemy PKMN. =/
My guess is that it'll also be the same on trainer battles.
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That's a drag...
I knew it was too good to be true.
But shiny quagsire is right, it'll require ASM.
But if done on trainer animations, does it work for you?
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