Thread: [Gen V] Team Help
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Old June 8th, 2012, 03:19 AM
LorBoreD
Beginning Trainer
 
Join Date: Jun 2012
Gender: Male
Hey guys, I currently have a team put together and I'm not sure what adjustments I need to make to it. If anyone could give me their input it would be greatly appreciated.
My team is as follows:

1) Infernape@Muscle Band
Lvl. 100
Nature: Naughty
Ability: Blaze
EVs: 4 HP/252 Atk/252 Spd
Flamethrower
ThunderPunch
Close Combat
Earthquake

2) Gardevoir@Shell Bell
Lvl. 100
Nature: Hardy
Ability: Trace
EVs: 4 HP/252 Spd/252 Sp. Atk.
Psychic
Thunderbolt
Energy Ball
Shadow Ball

3) Walrein@Leftovers
Lvl. 100
Nature: Docile
Ability: Ice Body
EVs: 4 HP/252 Sp. Def./252 Sp. Atk.
Hail
Avalanche
Surf
Toxic

4) Togekiss@???
Lvl. 68
Nature: Hardy
Ability: Serene Grace
EVs: 52 HP/252 Spd./204 Sp. Atk.
AncientPower
Air Slash
Aura Sphere
Flamethrower

5) Weavile@Scope Lens
Lvl. 74
Nature: Bold
Ability: Pressure
EVs: 4 HP/252 Atk./252 Sp. Def.
Night Slash
Ice Punch
Aerial Ace
Brick Break

6) Magnezone@Magnet
Lvl. 76
Nature: Lonely
Ability: Magnet Pull
EVs: 52 HP/252 Def/252 Sp. Def.
Thunderbolt
Magnet Rise
Flash Cannon
Lock-On

I'm trying my best to not use legendaries, but if there is one that is a must have for this team, let me know. Any changes I should make would me appreciated!