Quote:
Originally Posted by miksy91
About the other screenshot, I've no idea what you're talking about  . I see nothing wrong (no tile-errors ?) with it and a wordbook translated "mob" as "group of people" so it really doesn't say a thing to me either.
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!%!#$%^#$%!#%!!#$%!#$%!#$%!

!#^#%^#%#%!%@#$@$!^$%&@!~^$!!!!!!
I was referring to pokemon as mobs!
Sorry, have been playing too much Lineage 2 and League of Legends!XD
Quote:
Originally Posted by miksy91
I'm wondering though, didn't you notice any other glitches happening in places that use triggers according to this? By heart, I can only think of a couple of places where the triggers could actually work by having the trigger flag activated from the beginning when you get there.
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I did!
The fisherman at Area 106 Mt. Lima Entrance that talks about Fisherman Dustin!
I don't remember anything else right now, I will see what I can find!
Quote:
Originally Posted by miksy91
EDIT (to this):
If you open the VBA's memory viewer and go to offset D6CD with it, the value there should be 00. I assume that the value in your save file is different (01 or 02) though so you should change it to 00 if so (and then use a save state afterwards). That should prevent bugs in following versions to occur. To fix Bulbasaur glitch, increase the value in offset D7B9 by 80.
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Hhhmmmm.....this sounds like chinese to me!xD
I'll try!