Zelda: Oracles Engine; for Game Maker
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June 24th, 2012 (12:13 PM). Edited October 18th, 2012 by Lord Varion.
Guess who's back?
Join Date: Feb 2009
Info: Ever since I was a little 8 year old, I've always been obsessed with Zelda, everything about it made me want to make my own game like it.
The one series that intrested me was the Oracle/Awakening Series.
The one for the Game Boy Colour. It was, to me, the best I've played, it did so much for such a early console.
Since playing them, I thought this would be the games i'd try base my own game on.
As I grew older I learned of the Rom hacking community and Lin91's ZOLE (Zelda Oracle Level Editor), but over time, I realized rom hacking wasn't me. After researching Game development, there weren't many Oracle based games or engines, any that there was, were discontinued or private resourced.
So, I decided to make my own, So I give to Pokécommunity.
Zelda Oracles Engine!!
Blue = Done
Orange = Doing
To be Done
Oracle styled Movement and Actions
Pause Menu/ Item Menu
Heart Pieces, Heart Containers and Extra Hearts
Insert a Oracle of Seasons Tilesets
Multi Room transport
Insert a full Oracle of Ages + Link's Awakening Tileset
Oracle Styled Shop
Bombs & Bomb Bag
Screenshots: (new to old)
How Tilesets are done:
In the tiles section of the 'Room' you'll find various backgorunds with places from the officail games, like Holodrums world map. To save me making a whole tileset I've made it so you can just take the tiles from the Map to your Game. Each map is about 10 blocks wide by 8 blocks height.
Capcom: Oracle Series
Spriters-resource: Various sprite resources.
I've not made enough progress for my to think of releasing anything yet.
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