Effects of BW2 on the metagame?
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June 25th, 2012 (05:16 AM). Edited June 25th, 2012 by tj4bigred.
Join Date: Apr 2012
Location: Omaha, Nebraska
This forum needs more discussion.
Anyway, we've learned a ton of move tutors that will be in Black and White 2, and will hopefully be implemented soon enough.
Gunk Shot, Ice Punch, Fire Punch, Thunderpunch, Low Kick, Dual Chop, Seed Bomb, Uproar, Super Fang, Iron Head, Signal Beam, Bounce, Drill Run, Bug Bite & Covet
Last Resort, Iron defense, Magnet Rise, Magic Coat, Block, Hyper Voice, Electroweb, Icy Wind, Iron Tail, Aqua Tail, Earth Power, Zen Headbutt, Foul Play, Superpower, Gravity, Dragon Pulse and Dark Pulse
Bind, Snore, Heal Bell, Knock Off, Synthesis, Roost, Sky Attack, Role Play, Heat Wave, Giga Drain, Drain Punch, Pain Split & Tailwind
Magic Room, Wonder Room, Spite, Recycle, Trick, Stealth Rock, Endeavor, Skill Swap, Worry Seed, Gastro Acid, Outrage, Helping Hand, After You, Endeavor, Sleep Talk, Snatch
A couple of things that stand out to me are Ice Punch Mienshao (no more HP), Roost Poison Heal Gliscor (geez, recovering 5/8 of your HP every turn) and Superpower Hydreigon (enabling it to take out T-Tar, Blissey, Porygon2, and Chansey- all Pokemon that countered it)
EDIT: Apparently Shao doesn't get the elemental punches. Screw you GameFreak.
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