Quote:
Originally Posted by P-Sign
Hm, I don't know if you really need a script for that. I am using animated sprites without a script, so maybe it works for VX Ace too?
Anyway, nice to hear a release is already planned. Knowing you, it will probaby be very good 
|
But you ARE using a script, and you're using the biggest one of them all. The only reason(s) you can animate the sprites in essentials is that the
class PokemonBattlerSprite supports GIFs, and there is a
@sprites["pokemon#{index}"].update method within the Battle System's update function. I'm not familiar with VX ACE and RGSS3 myself, I don't how my scripting methods fare with that.