Thread: [Question] Repositioning Battle Boxes
View Single Post
  #10    
Old June 29th, 2012, 12:52 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Leave those constants alone. You want to edit the same method that the if (@battler.index&1)==0 appears in (i.e. def update). The change is exactly the same, except you change different variables instead. It's up to you to learn at least a little scripting in order to do this - it's really not difficult, since half the time just reading the code will give you an idea about what it's doing. For example, hpGaugeX does not mean "throw an octopus into the sink".

That red code doesn't need "defining" or messing around with in any way. It literally means "if the Pokémon is on the player's side". The comment right next to that code (which exists in the shiny icon bit) says as much.
__________________
Reply With Quote