Pokemon Mystery Dungeon: Explorers of Time info
View Single Post
July 9th, 2012 (1:37 PM).
Originally Posted by
Also, I have to ask...
Why does the "story" scripts seem to react to change, while the "overworld" (the ones you have to voluntarily activate) doesn't seem to change when you change something?
If you mean the UMXX anf/or USXX files, I haven't tested them... but I do know that there are a lot of repeats in those files. So it could be running from one of the 'repeats' that you didn't happen to change.
I don't fully understand the talking to people just yet, so I'm not sure. If you meant the enter events, however, then I haven't a clue why.
Want my help in PokéScripting? PM me =)
I use XSE v1.1.1 (HackMew = awesome) and Advance Map 1.92.
Thanks to Diego and HackMew for their tutorials, helping me learn how to script!
Hacks I support 100% (MUST SEE!):
Very well made hacks:
Figuring out scripting in PMD
Entire script map of LeafGreen
PMDSE (Pokémon Mystery Dungeon Script Editor)
Joined Nov 2010
View Public Profile
Send a private message to Nerketur
Find all posts by Nerketur
Find threads started by Nerketur
Ignore Posts by Nerketur