Building a Pokémon game from the ground up, worth it?
View Single Post
July 13th, 2012 (10:34 AM).
Join Date: Jul 2007
Location: New York City
It's only worth it if you're writing the engine in something other than RMXP, such as GameMaker or C++ (since those do not have engines already and offer speed increases and potentially more features). Yes, there are people who do not finish if they take this route, but if they do, they know more of the game internally which will allow more optimizations. It is still difficult though. I do not recommend anyone who has less than 3 years of programming experience to take this route.
If you do want to use RMXP, I agree. "Do not reinvent the wheel", as has been said to me multiple times when I decided to make something by myself rather than using an existing library (and possibly better optimized/written).
View Public Profile
Send a private message to DaSpirit
Find all posts by DaSpirit
Find threads started by DaSpirit
Ignore Posts by DaSpirit