Building a Pokémon game from the ground up, worth it?
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July 13th, 2012 (6:29 PM).
mmm gurl that 90s
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It's somewhat of a waste of time developing with a different program if you will change too much. You're spending so much time working and customizing something that won't be a commercial success. In that point, it would be better to make your own game instead of a Pokemon fan game. With GameMaker, you can publish to Androids, iPods, PSPs, so why make a Pokemon game with a brand new style and brand new machanics in GameMaker if you could use it to publish on all of these other platforms?
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It isn't just because the money or we want fame, Spirit - it's all a work of passion for the game. We aren't here for the money - if we were, we would be in colleges, learning to design a Triple-A game for Sony or EA. No, we're here to show how much we love Pokémon. It's just as fandom-y as Pokémon Clubs (or even Pokémon Trivia) is here.
That being said, don't overdo it with the customizations. If it's too much of a change, chances are that it's going to be bad, since the current game engine is the result of years of perfection.
did u no there r 21 letters in the alphabet
o i forgot 5
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