Building a Pokémon game from the ground up, worth it?
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July 14th, 2012, 01:03 PM
I rival Lance's.
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From somebody who's actually doing such a project: it's very much worth it... as long as you have the commitment necessary to get it done.
I've been developing Four Star Mon for almost two years now, and we're not even close to getting done, mostly because there are only two people working on the engine and nobody willing to do data entry, and because we've run into brick walls twice into the project and had to restart the codebase a few times.
I'm hoping that, given the open-source(, cross-platform) nature of Four Star Mon, it will help many a developer build their own Pokémon games (and other monster RPG games) from the ground up, as well as play around with actual game mechanics rather than just creating new monsters with new stats, types, and gimmicks, but that will only become a reality when we actually get anything close to done.
Last edited by Dragonite Ernston; July 14th, 2012 at
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