Building a Pokémon game from the ground up, worth it?
View Single Post
July 17th, 2012 (03:01 PM).
Join Date: Jan 2008
Location: In my mind.
Quote originally posted by
Guys, guys, I love all the discussion, but read the title, I said
game. Try not to get too off-topic.
View original post
LOL. You're dealing with programmers. This is on topic.
Game creation, Engine creation -- both allow you to create, and have fun. If you don't find writing code fun, then don't do it -- use the already existing engines! However, let's say you just HAVE to have this feature...as in,
it. Well, then let loose. Let your imagination go wild, and
If you're talking strictly about a Pokemon game, you need to decide of course if there's something you want implemented that isn't already available. If you just want to start making your game, go ahead! The truth is, it just depends on the specific circumstances. Which of course, is why you should always plan things out. Having a plan helps you see things you need. It won't necessarily account for every bump in the road, but can definitely give you a general idea of whether or not a custom engine is necessary, or if that's what you want.
★ full metal.
I like to push it,
and push it,
until my luck is
View Public Profile
Send a private message to Full Metal
Find all posts by Full Metal
Find threads started by Full Metal
Ignore Posts by Full Metal