: FireRed hack:
Pokémon Shining Opal [Beta 2 Redux Released!]
View Single Post
July 20th, 2012 (06:03 PM).
Join Date: Dec 2007
Location: Goldenrod City, Johto
Quote originally posted by
The typical Trainer structure is nothing on the first travelled area, two or three in the second area, then ramp it up in the third. I wouldn't expect more than five Trainers on a Route this early in the game, though Unova Routes 3 and 4 both have a lot of optional Trainer battles you can seek out (the playground in 3, and an out of the way area in 4), whereas those in Unova Route 5 are mainly forced but all avoidable along the bottom (fence) area.
As long as the battles are not all forced and some can be sought by, say, talking to Fishermen or something, with the option to go through Grass to avoid others if you're weak at the time, I don't see a problem with including them. If there are 61 forced Trainer battles before the fourth Gym...that is excessive, but having 61 Trainer battles itself is not a problem at all if some (many?) are optional. Some forced battles would be a great idea, as it can't be all easy.
(I think it's too many, as that's a LOT of optional battles, but hey.)
Note I just saw this game today when the thread was reopened. Would you like me to give it a shot and offer an analysis?
View original post
Sure, that would be all right. Maybe you could even help me with the balancing itself and tell me what trainers should be on what route with what Pokémon, and also help me even out the Gym Leaders.
My other resources:
diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
diegoisawesome's Miscellaneous Finds
The Ruins of Alph Puzzles
Diego's Miscellaneous Patches
GBA Intro Manager
The Secret Sauce: Triple-Layer Tiles
View Public Profile
Send a private message to diegoisawesome
Visit diegoisawesome's homepage!
Find all posts by diegoisawesome
Find threads started by diegoisawesome
Ignore Posts by diegoisawesome