[Ruby] Changing a Pokemon's species without ruining the checksum
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July 21st, 2012, 05:17 AM
Join Date: Jan 2009
Originally Posted by
This is a bit of a noob question.
How do I input ASM code and stuff? Can you use a script editor like XSE?
You need an assembler. HackMew's got a tutorial on this
also, in order for this not to become irrelevant:
This is actually a pretty useful routine. I'll probably use it in my hack after changing it to fire-red, is that alright?
and this is just a suggestion, but why not do like JPAN did and assemble the routine yourself so people can insert it easier?
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