[Ruby] Changing a Pokemon's species without ruining the checksum
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July 21st, 2012, 07:04 AM
im sexy and i know it
Join Date: May 2007
Location: Taylor Swift
Originally Posted by
I'll probably use it in my hack after changing it to fire-red, is that alright?
There is absolutely no point in doing that, since I converted it from FireRed to Ruby. Meaning the original code was for FireRed. You could just use JPAN's original code (which I linked to), because it was for FireRed.
and this is just a suggestion, but why not do like JPAN did and assemble the routine yourself so people can insert it easier?
People need to learn how to insert ASM routines. ShinyDragonHunter is a perfect example of this.
Pokémon DarkViolet (BETA 1 RELEASED)
DS-style 64x64 Pokémon Sprite Resource
Helping Guidelines for DS-style 64x64 Pokémon Sprite Resource
oh and you should probably check this out too
If you PM/VM me about ROM hacking questions, I will ignore it 99% of the time. Just saying.
Non-Pokémon hacks I support:
Sonic Classic Heroes
Sonic 3 Complete
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