View Single Post
  #22153    
Old July 21st, 2012 (03:08 PM).
Vandette Vandette is offline
 
Join Date: Feb 2009
Posts: 3
Thanks for your response! Here's a copy of the script I'm using. I realize that it does have errors (which I noticed when I ran it out of the person event, but I'd like to get the script tile to work before I do that.)

Spoiler:

'---------------
#org 0x71A400
goto 0x871A47A

'---------------
#org 0x71A47A
textcolor 0x0
pause 0x1E
playsong 0x12E 0x0
msgbox 0x871A4F0 MSG_KEEPOPEN '"???: Hey you!"
closeonkeypress
applymovement 0x2 0x871A68F
waitmovement 0x0
msgbox 0x871A501 MSG_KEEPOPEN '"ALEKO: I'm glad that\nI ran into y..."
closeonkeypress
givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
msgbox 0x871A589 MSG_KEEPOPEN '"ALEKO gives you an EEVEE!"
waitfanfare
closeonkeypress
setflag 0x828
msgbox 0x871A5A5 MSG_YESNO '"Would you like to give a\nnickname..."
compare LASTRESULT 0x1
if 0x1 call 0x871A4E9
msgbox 0x871A5D3 MSG_NORMAL '"ALEKO: I know that you've\nalways ..."
applymovement 0x2 0x871A69B
waitmovement 0x0
releaseall
end

'---------------
#org 0x71A4E9
call 0x81A74EB
return

'---------------
#org 0x1A74EB
showbox 0x1A 0x8 0x9 0x4
goto 0x81A7507

'---------------
#org 0x1A7507
special 0x17F
return


'---------
' Strings
'---------
#org 0x71A4F0
= ???: Hey you!

#org 0x71A501
= ALEKO: I'm glad that\nI ran into you before\nI head off to the Pokemon\nLeague for my internship.\nI got you something to\nremember me by.

#org 0x71A589
= ALEKO gives you an EEVEE!

#org 0x71A5A5
= Would you like to give a\nnickname to EEVEE?

#org 0x71A5D3
= ALEKO: I know that you've\nalways wanted a Glaceon,\nbut Ice Stones are\nreally hard to come by\nthese days.\nI'm going to be late\nif I don't leave now\nso I gotta run.\n


'-----------
' Movements
'-----------
#org 0x71A68F
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x66 'Happy ()
#raw 0xFE 'End of Movements

#org 0x71A69B
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x60 'Hide
#raw 0xFE 'End of Movements


So that's it. The script event tile is on the Route 1 map, so it's not activating as soon as I enter a new map, no. I just want it to activate once this particular tile is stepped on, and that's not happening.