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July 23rd, 2012, 10:44 PM
Legendary Trainer ZX
Join Date: Jun 2012
Location: United States
Originally Posted by
The reason you're seeing blue is that those blue squares, and the blue pixel, are set to be the transparent color. The layer underneath the map is blue, and you're seeing that bottom layer through those single-pixel holes. You need to edit your tiles so that the first color in the index doesn't belong to any of the tiles.
Yeah true. I also noticed that my unlz map insertion kept giving me those dots every single time I inserted my map. I then changed the palette of the unlz map insertion file to black and white and edited out the dots. Now it works. Thanks for the help though!
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Last edited by FrozenInfernoZX; July 24th, 2012 at
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