There are tons of hacks out there that completely change up the Pokémon experience to make something new. But what if you just wanted something that attempts to improve upon the great game that is already there? Pokémon Throwback is my attempt at doing just that. This hack incorporates new features and fixes into the 1st Gen remake to try and create the best, most faithful version of the original Kanto story available.
...Oh, you wanted the game's story. Here you go.
Throwback contains a variety of patches that you can use at your own leisure: pick one or some things, or put all of them into the game! Fully read through the Extras section for a boatload of (minor) changes!
The next release will have (almost) full support across both FireRed and LeafGreen. For now, though, some things are restricted to FireRed. Look for the Venusaur icons to see what is currently working for LeafGreen.
Home of the first full-featured set of 8-bit tunes for GBA Pokémon hacks. No relation to the GameCube accessory.
Disclaimer: This video was from an earlier version of Throwback. The Level Up jingle is now in the game, among other things.
Offering both new and old versions of tracks for a game is never a bad thing, as both have their own charm. This patch introduces tunes that represent what Pokémon Red/Green/Blue/Yellow had to offer. They're based right off of the code from the original ROMs.
Stuffing 300+ Pokémon into a game the size of FR/LG can make things awfully crazy, and not necessarily in a good way. What I offer is an alternative that puts in all the Pokémon fitting for this game: the first two generations. They're all soundly located and dispersed throughout the game with no awkward confrontations in strange routes. I've added several new events for the one-off Pokémon such as starters and legendaries. Trade-evolved Pokémon still evolve through trade to keep with series canon, but can also be caught on one specific map in the game.
If you wish to get Celebi, please read below in the "Other Patches" section. Consult the included location/event guides for more information!
This means that there will be no Hoenn Pokémon in this hack. They really don't exist in the standard FR/LG game, and including them would make all areas too congested. If you want to play with Hoenn Pokémon, I suggest you play Omega Ruby/Alpha Sapphire. They're great games and do justice to the Gen 3 experiences that the original GBA games could not. If you need your Battle Frontier fix, there's always Emerald. As for for Sinnoh, Unova, and Kalos Pokémon, you should experience their original games if you're interested. That's not to say that you should ignore Johto, though! Check out Crystal and/or HeartGold/SoulSilver if they interest you. Both the GBC game and the DS games offer different experiences from one another and should be enjoyed for what they are.
Using this patch, or playing with the complete hack, will yield you the above, version-agnostic (even though it requires a specific ROM) title screen. "But Richter, why call it just 'Pokémon'?" you may ask. Well, if you think about it, the name makes sense. What's the name of the original Final Fantasy? Final Fantasy, of course. As a remake of the original experience that took the world by storm, it holds the name strongly.
One of the presentation changes of FireRed and LeafGreen was new clothing styles for the main characters (the player and the rival). With this hack, I try to replicate the looks of their original looks with reasonable results. Most relevant sprites, including the overworld sprites, battle sprites, and opening and credits sprites, have been changed to do so. Now you can roll with the fresh versions of these dudes! Quit trippin' on today's junk and start chillin' in the old days to the max!
For the hack-playing connoisseurs.
Did you ever wish that Game Freak made a few things more user-friendly or convenient in the games? Or do you just want to enjoy a few of the spoils brought about from later generations? This hack attempts to satisfy that craving of yours. With a varying array of fixes available, there's certainly something here to please you.
Portions of this patch description that are in red are only available for FireRed, not LeafGreen. This might be due to discrepancies in the code between FireRed and LeafGreen that extend beyond shifted data.
Included in the download are a few other patches that can enhance your playing experience. These aren't part of Throwback itself and can be considered off-shoots. If time, reasoning, and demand prevail, I may also post these in the Resources section.
Besides the above credits for their specific hacks, these are the more general thanks:
Jambo51: Music bank switching, time-based evolutions, Trainer facing fix
ZodiacDaGreat (with fixes by Shiny Quagsire): Real Time Clock
HackMew: Pokédex fix, Roaming IV fix
Darthatron: Modern Repel system
diegoisawesome: Game Freak opening fix, skip intro tutorials
FBI agent: Infinite TM usage
daniilS: 4th Gen Poison on the overworld behavior
Here is the list of tools used:
Finally, select your download! The correct ROMs to patch to are BPRE and BPGE v1.0.
The .zip file should contain the complete hack, folders with the separate patches and other patches (the LeafGreen version has no folders), and various documentation for the hack. The main patch includes all Throwback patches combined into one, along with full decapitalization of all text in the game - original or hack-added. If you want to patch things individually, then go ahead. You can apply as many of them as you want!
It should run fine on actual hardware. The only issue you will have is with obtaining Umbreon. The GBA doesn't have an internal clock, so the game won't have a dynamic in-game time to which it can refer. Because of this, if Eevee evolves via happiness, it will always evolve into Espeon.
The Pokémon location guides are for the content from Catch 'em All. Refer to them if ever you have a question about where a Pokémon can be found in the wild or need help finishing the events. The main documentation includes locations for most of the things inserted into the hack. Only look at it if you're curious or are wanting to add your own things to the hack!
If anyone has any suggestions to refine FireRed and LeafGreen to the best they can be, feel free to notify me. Just keep in mind that keeping the hack compatible with the official games is an utmost priority. Also, anyone is free to use and modify these patches for their own projects so long as you give proper credit. I hope you all like my hack. Enjoy your time in Kanto!
The original post follows. Note that the described thumbnails in it aren't here anymore:
A long time ago, I had a dream: to make the definitive, end-all-be-all version of the original Pokémon games. This game would include everything everyone loved about the GameBoy originals while catering towards the needs of the players. I would do this by using FireRed as a base. I had many plans with it: include new events, remove some inconveniences on the overworld, make all major competitive moves more accessible, etc...
This hack is the realization that I didn't have the know-how or determination to make that dream a reality. But now on to the real meat of what is here.
Sometime in to my "master hack," I decided to shift my focus on one area of the game that everyone was fond of in the 8-bit classic: the music. Sure, the new remastered/remixed tunes of FireRed/LeafGreen were highly enjoyable in their own right. But there was something missing in them that only the original tunes held: an elegant simplicity in both structure and instrumentation that could put a smile on anyone's face. I grew up with those GameBoy sounds, and I wanted to relive them in a (generally) superior version of that game.
The resulting hack you will see below is the final efforts of my music hacking. I poured plenty of time editing the music files to be used in Sappy, tweaking them to best simulate the tracks of the original games. I guess you could say that these tracks are the best I could do at the time. I couldn't get the wave instrument just right for many tracks...I don't know if it's even possible to do so. The noise instruments might also be a tiny bit off, especially in the Gold/Silver/Crystal tracks.
I haven't touched the game in a year, though. I just noticed the hack as I was digging through old files I was cleaning up and deleting. I figured that I might as well let the public try out this hack before I delete my old files!
If anyone wishes to better my attempts at making a better 8-bit option for FireRed, or can somehow port the original tracks into the game, then by all means go ahead. What I can assure you is that the old-school tracks in this game are of higher accuracy than the ones you'll hear when using the GB Sounds item in HeartGold/SoulSilver!
...Oh, you wanted the game's story. You're a ten-year old kid from Pallet Town who is sent off into the world of Japan Pokémon to capture certified battling creatures for sport. And battling! Be the best by becoming champion and...catching ém all? Insert motivational sentence here.
This list isn't 100% inclusive, as I don't fully recall what I changed in the game. There might be some interesting extras in here that are a surprise even to me!
It's kind of hard to show images for a music hack, since the changes are audible ones. Nevertheless, I have images showing the new GameBoy Player prop in use. They're in the thumbnails below. I'll reupload them once I'm not a "junior" member.
Credits and Tools Used
If I forgot to include someone here who I should have, yell at me and I'll add it to the list.
I hope you all enjoy my hack. Happy listening!