Editing NSCR files (how to map the graphics on NDS ROMs)
View Single Post
July 29th, 2012 (8:26 AM).
the spirit of the fighter
I'm pretty sure Tinke can save, you just have to write a new NDS each time. When you replace a file, you'll have to write a new rom, but yeah. I use 0.8.2 for music hacking and replacing SSEQ files, because it can import files larger than what was originally there, which is a major issue with CT.
Useful tutorial nonetheless, it will be useful in many projects. Perhaps what's here can be adopted into a program of sorts.
Also, is there any documentation of this file format in the NITRO SDK? It might have some useful info you could use to expand this.
moderator of the lab
Joined May 2009
View Public Profile
Send a private message to Incineroar
Visit Incineroar's homepage!
Find all posts by Incineroar
Find threads started by Incineroar
Ignore Posts by Incineroar