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Old August 1st, 2012 (03:28 PM). Edited August 1st, 2012 by Ach7AC.
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Ach7AC
Mime Jr.
 
Join Date: Jun 2012
Gender: Male
Just a quick question, but what makes a bad sprite, well, bad? Honestly, I've checked several "bad" fakedexes (Including the infamous Quartz and Topaz.) However, even though the spriter clearly needed more practice, I couldn't understand what went wrong with them. The shading and outlines seemed to be decent and some fakemon even had excellent detail, but I thought the problem was the concepts (Such as a Hellenistic pillar with its tongue sticking out.) So, what exactly goes wrong with fakemon-filled hacks?