Thread: FireRed hack: Pokemon Jasper Version
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Old August 5th, 2012, 03:29 PM
shinyabsol1's Avatar
shinyabsol1
Pokemon DarkJasper!?
 
Join Date: Aug 2010
Gender: Male
Nature: Calm


Hack Information:
Official Hack Title (Changed as of 1/3/13): Pokemon DarkJasper Version
ROM Base: FireRed BPRE
Creator: shinyabsol1
Hack Status: Progressing


Introduction:

Spoiler:
Hello PokéCommunity, I am shinyabsol1. I started hacking a couple of years ago, and since then it has been a goal of mine to create a Pokémon hack. I could have slapped something together a long time ago and put it on here, but instead I decided to do a lot of learning first. So I have spent much time over the past few years getting experience in many different areas of Pokémon ROM hacking. There were struggles at times, but also many successes. Now, I am ready to present to you the beginning stages of my hack (which, at the moment, truly conveys only the tip of the iceberg of what I plan to do)!


Story:

Spoiler:
Welcome to Somia: a treacherous yet beautiful land far from all other Pokémon regions. Topical coastline alongside pristine waters and countless isles surround an untamed interior filled with forests that rise up to the regions Heavens mountain range at its center. But don’t let the peaceful façade fool you. The region hides a secret that will thrust you into the midst of doings predicted long ago by the oracles of Somia. A radical dream researching team, known as CYPRUS, threaten the security of mind and body alike as they search for “dream cores”, the power behind our dreams. Should they succeed in their attempt to gain the power of dreams, nobody is safe from darkness and nightmares. But getting the cores is not simple, and not all cores are alike in power…it will take time and daring penetration into dreams in order to claim these prizes.

What is your role in the fate of the region? Will CYPRUS be able to collect the power of dreams? And just what IS their motive? Find out when you play Pokémon: DarkJasper Version


Features:

green = planned/ready for beta 1, orange = questionable
  • Day and Night
  • New tiles!
  • New storyline with multiple endings! Your choices make a difference!
  • Physical/Special split!
  • Dynamic weather
  • B/W repel system port
  • New Field moves (ie. Dive and Rock Climb)
  • Headbutt/Honey Trees
  • New Music (some ported from RSE, some from the 4th/5th generation games)
  • Some 4th/5th generation Pokemon
  • Pre-Battle Mugshots
  • Trainer facing fix
  • Run in buildings
  • Daily Events
  • New Attacks and animations (I'll create some completely new ones in addition to adding some 4th/5th gen moves)
  • Updated TM list

Screenshots:








More Screenshots!

Spoiler:

Light up the night!


Headbutt, Rock Climb and Dive field moves!


Videos:

Spoiler:
Functioning dive script!
http://www.youtube.com/watch?v=e8ilF...ature=youtu.be

A more polished dive, and some ported RSE music!
http://www.youtube.com/watch?v=NyaoqmfzvA8


Known Bugs:
Spoiler:
red=severe
orange=unfixable (to my knowledge) but doesn't affect gameplay
green=fixable (and is being fixed)
  • Clicking noise on some water tiles around dive areas
  • Glitchy bars occasionally appear on first textbox (before Oak intro)
  • In certain situations, trainers that are clicked on will not face the player
  • Reflection appears on some water tiles for no reason?
  • Reflection appears on a tree tile for an unknown reason
  • World map doesn't always display your location correctly...



Updates Coming Soon:
  • Hero Overworlds - finished!
  • Trainer Backsprite - finished!
  • Battle Background - finished!
  • World Map - finished!
  • Cave Battle Background - finished!
  • Completely functioning Dive! - finished!

Userbars:

Thanks to Pinkish Purple!




HTML Code:
[URL=http://www.pokecommunity.com/showthread.php?t=285999&page=1][IMG]http://i.imgur.com/LruEc.png[/IMG][/URL]
Tools Used:
Spoiler:
AdvanceMap
XSE
Fire Red Hacked Engine
PGE
Unlz GBA
APE
A-Text
NTME
FSF
YAPE
NSE
A-Trainer
MS Paint
Irfan View
HxD
GIMP
SMCA
Sphere


Credits:
Spoiler:
Much thanks to:

Hackmew - tools/general knowledge
JPAN - FR hacked engine
DoesntKnowHowToPlay - Physical/special split
Jambo51 - Mugshot hack
Jambo51 - Trainer encounter music extension
Jambo51/Darthatron - ASM to display whether an attack is physical/special/status
Darthatron - Headbutt Script
Darthatron - B/W repel system port
Darthatron/colcolstyles - dynamic weather script
Mastermind_X - Two musics in One Event hack
Gamer2020 - PGE and its internal tools
Lu-Ho - Advanced Map
Prime-Dialga - Day and Night
Chaos Rush - 4th/5th gen Pokemon sprites
Deigoisawesome - Force male gender patch
adhdguitar - Prepped Fire Red patch
JoshR691 - trainer sprite (part)
Pinkish Purple - banner
GameFreak -

4th/5th gen move animations/effects:
Spoiler:
11bayerf1
Shadowraze/tajaros
DoesntKnowHowToPlay
Chaos Rush
Jambo51
Itman
dreamengine
Garuga17
Pawell6
romancandle
Gamer2020


Tiles:
Spoiler:
zein
Wesly FG
zetavares852
Alucus
Kyle Dove
Dewitty
CNC
Calis Project
Minorthreat
Kymotonian
Rverah-duh
Speedialga
Platinum Tyrant
Spacemotion
Pokemon-Diamond
Kizemaru-kurunosuke
KageNoSensai
Chimcharsfireworkd
Xiros
seiyouh
Tarev

And YOU if I forgot you---PM/VM me and I’ll fix it


Beta Progress:

Spoiler:
Route/City Mapping: 100%
Indoor/Cave Mapping: 65%
Tiles/Palettes: 100%
Scripting: 5%
Other: 95%

Last edited by shinyabsol1; June 28th, 2013 at 05:54 PM.