In my opinion, Cutlerine's game was successful, his intent was not showing off with well-done sprites, nor was to showcase his mapping skills, but it was to tell a serious and dramatic story, with a few insanely crazy bits and pieces.
But I have to say something, Snakewood seems to be a love-it-or-hate-it game, sort of like Baro's Quartz.
agree with this. Of the countless hacks ive played, only Snakewood stands out for its interesting story and zombie theme.
It may not even be pretty (there are MANY other hacks of those with unique tilesets and creative mapsets and other watnots) but playing Snakewood felt...refreshing compared to playing other hacks which are basically just the same old boring "beat the gyms and elite4 while defeating so-and-so evil team" concept.