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Old August 8th, 2012 (8:36 AM). Edited August 8th, 2012 by Dragonite Ernston.
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Dragonite Ernston Dragonite Ernston is offline
I rival Lance's.
Join Date: May 2010
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Originally Posted by Ash493 View Post

What's so good about this?
You really want to battle with your 100 levels against trainers' level 100s?
If you think you won't have level 100s, you will
Allow levels to go above 100. Problem solved.

Originally Posted by Yamiidenryuu View Post
That brings its own problems, though. Unless you want to change everyone's evolution level, almost all your evolve-by-level-up Pokemon are going to be fully evolved after the first region. And what about level-up move learning? You'll have to either space the moves out a heck of a lot more or make the list huge. It's not as simple as just bumping up the level limit.
I don't see why not, really. Most Pokémon stop learning moves at about level 75 or 80 anyway (Venusaur stops learning new moves as early as level 53, for example), so it's not like the move list doesn't have that problem already. Secondly, evolutions stop way before level 100 anyway. The highest it's ever gone is 64 with Hydreigon, and 59 with Volcarona if you're thinking first-stage evos. Most stop around the 20s and 30s.

And if you really are making a game where monsters could reasonably go above level 100 in the first place, it'll probably have enough plot and variable battles to be interesting on its own without all the move-learning.
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