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Old August 8th, 2012, 01:35 PM
Lorans
Beginning Trainer
 
Join Date: Aug 2012
Location: Earth
Gender: Male
Nature: Impish
Quote:
Originally Posted by dustination View Post
Hey, not sure if this is the right place to post this. Correct me if I'm doing something wrong.

So anyway, the problem is that, whenever I make a script, save it as a .rbc, and right click to compile, the '(LOG) Instant' window shows up and does all its usual stuff, but then just stops at the end.

Here is the entire code if it helps any

Code:
#PROCESS: script.rbc F:2 for input
---------------------------------
 
#OFFSET: 0, 0
3: Code Command - checkflag [2B] 
 -> 43 &h828
attached: "+(" into 0
5: Code Alias
if1 [6] 
 -> 6 1 $done
attached: "!PTR" into 0
- log $done in buffer 0 at byte: 5
7: Code Alias
loadpointer [F] 
 -> 15 &h00 $1
attached: "
- log $1 in buffer 0 at byte: 11
9: Code Command - boxset [9] 
 -> 9 6
attached: "    " into 0
11: Code Command - applymovement [4F] 
 -> 79 &h04 $move
attached: "O
- log $move in buffer 0 at byte: 20
13: Code Command - pausemove [51] 
 -> 81 &h0
attached: "Q
15: Code Command - applymovement [4F] 
 -> 79 &hff $move2
attached: "Oÿ
- log $move2 in buffer 0 at byte: 30
17: Code Command - pause [28] 
 -> 40 &h30
attached: "(0
19: Code Alias
loadpointer [F] 
 -> 15 &h00 $2
attached: "
- log $2 in buffer 0 at byte: 39
21: Code Command - boxset [9] 
 -> 9 6
attached: "    " into 0
23: Code Command - playsound [33] 
 -> 51 &h13E
attached: "3>" into 0
25: Code Command - nop [1] 
 -> 1
attached: "" into 0
27: Code Command - applymovement [4F] 
 -> 79 &h04 $move3
attached: "O
- log $move3 in buffer 0 at byte: 52
29: Code Command - applymovement [4F] 
 -> 79 &hff $move3
attached: "Oÿ
- log $move3 in buffer 0 at byte: 59
31: Code Command - pausemove [51] 
 -> 81 0
attached: "Q
33: Code Command - fadesound [35] 
 -> 53 &h12C
attached: "5," into 0
35: Code Command - nop [1] 
 -> 1
attached: "" into 0
37: Code Command - release [6C] 
 -> 108
attached: "l" into 0
39: Code Command - end [2] 
 -> 2
attached: "" into 0
 
#OFFSET: 0, 0
44: Code Command - release [6C] 
 -> 108
attached: "l" into 0
46: Code Command - end [2] 
 -> 2
attached: "" into 0
 
#OFFSET: 0, 0
51: RAW DATA - raw &h62 &h12 &h12 &h12 &h12 &hFE
 
#OFFSET: 0, 0
56: RAW DATA - raw &h03 &hFE
 
#OFFSET: 0, 0
61: RAW DATA - raw &h13 &h13 &h13 &h13 &hFE
 
#OFFSET: 0, 0
 
#INLINE: 0, 1
66: Encoding text: 1 1
CODE: ÑÕÕÕÝÝÝÝèèèè«««ÿ
- Into buffer 1
 
#OFFSET: 0, 0
 
#INLINE: 0, 1
71: Encoding text: 2 1
CODE: Óãé
- Into buffer 1
|
\- Processed 820 Lines
 
#PROCESS: C:\Users\Dustin\Desktop\script.buf F:2 for write
---------------------------------------------------------
COMMENT BUFFER DROP 10 [NO COMMENT]
DROPPING 7 Pointers
$done at buffer 0 position 5 
$1 at buffer 0 position 11 
$move at buffer 0 position 20 
$move2 at buffer 0 position 30 
$2 at buffer 0 position 39 
$move3 at buffer 0 position 52 
$move3 at buffer 0 position 59 
DROPPING 5 Offsetts
$start at buffer 0 position 0 
$done at buffer 0 position 72 
$move at buffer 0 position 74 
$move2 at buffer 0 position 80 
$move3 at buffer 0 position 82 
DROPPING 2 Offsetts
$1 at buffer 1 position 0 
$2 at buffer 1 position 16 
BUFFER 0 DROP: 87 [+(!PTR
BUFFER 1 DROP: 93 [ÑÕÕÕÝÝÝÝèèèè«««ÿÓãé
|
\- Processed 16 Buffers
 
|
\- Processed 820 Lines
 
|
\- Processed 0 Lines
And then, the little bufrite window never pops up. (You know, the one with burn, destination, assign, and all that jazz)

So what I'm asking is if there is any alternative way to get it up, or if I am just missing files/doing something wrong. (Weather it be with the script or with my just being outright stupid.)

Before anyone asks, this is the code I am trying to use. (Although I HAVE tried other scripts and the same problem takes place)

Code:
#org $start
countpokemon
compare LASTRESULT 0x1
if b_true goto $continue
lock
message $1
boxset 6
applymovement 0xFF $move
release
end

#org $1
$1 1 =I better check what's \nin that box...

#org $move
#raw 0x09 0xFE

#org $continue
release
end
Any help is appreciated guys, Thanks!!
You could try an entirely different compiler -- XSE. From the looks of your snippet of code, you're using PokeScript. Correct me if I'm mistaken, but from the little time I was here, I've heard nothing reassuring or at least decent about it. I think it all depends on which you feel comfortable with using, and I can definitely recommend XSE. Just my quick two cents here. I'd wait for a more trustworthy hacker to walk you through.