Move camera script
applymovement 0x7F @move
#raw (these can be any movements as long as it comes back to the user)* * = If the camera moves 3 up, then 2 left, then the camera MUST return to it's orignal postion.
The special 0x113 and special 0x114 are the most important part of the script. The script is relying on it, so, no special 0x113 or 0x114's, no Move Camera Scripts.
This is almost like the command "lock" except it locks every person on the map.
This makes the player be frozen. And any other people should be as well.
Applymovement 0x7F @move
Applymovement = Applymovement, but the 7F tells the game we are moving the Camera instead of people. The movements are the same as if you were moving people.
This releases the 'Special 0x113' if this is not present, then you can't move at all
Kinda like 'release' except it releases all people on the map