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August 10th, 2012 (10:36 AM).
Glory To Arstotzka
Quote originally posted by
My plan is to:
1. Change the code in those two routines ^ so that the side who receives the animation can be specified, and the pokemon it changes to can be specified.
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Not necessary. If you change the 0xC to a different number, you can specify which Pokémon gets it by writing into one of the many choosable buffers. IIRC, 00 uses 0x02023D6C to get which pokémon to use. You could temporarily store the correct byte into that buffer to get the same effect.
Or better yet, use one of the properly temporary buffers. I can't remember exactly which number uses which, but it is possible.
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
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