Fixing things that ain't broke
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August 11th, 2012 (8:11 AM).
I rival Lance's.
Join Date: May 2010
One of the things I did while starting to create Four Star Mon was to propose revamps of almost every single formula in the Pokémon games.
I've actually implemented a few of them in the engine itself, and they seem to work just fine. But I know from seeing many posts on here that some people are averse to such developments, because they like to stick to what already works. What are you guys' stance on doing new, unexpected things with the game mechanics?
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