Fixing things that ain't broke
View Single Post
August 11th, 2012 (09:11 AM).
Join Date: Oct 2011
Why not? As long as the end result is workable for the player, it shouldn't matter too much exactly what formulas you used to get there, right? And the main games changed the EXP yield formula in Gen 5, so it's not entirely unprecedented. Changing things for the sake of changing them instead of because you've found something you think works better seems like a bad idea, though.
is a comic about Cheren! Go read it.
View Public Profile
Send a private message to Yamiidenryuu
Find all posts by Yamiidenryuu
Find threads started by Yamiidenryuu
Ignore Posts by Yamiidenryuu