Creating New Battle Animations
View Single Post
August 24th, 2012, 05:25 PM
This love is a sickness...
Join Date: Jun 2008
Location: Violet city!
Originally Posted by
Why would anyone want to add new moves to the games that have all the moves that people want already? I'm pretty sure that B/W and B2/W2 have a completely different hex language than the GBA games, anyways, so it'd be very hard to do.
Also, I recently tried adding the new animations to FireRed. I grabbed the False Swipe animation and pasted your background code for Night Slash before it (because I think that False Swipe's animation fits Night Slash better than regular Slash, but that's just me.) Then, I repointed (using PGE's Attack Editor) to the offset that I pasted the animation code in. It didn't work; it did the animation for Pound instead. So I grabbed the Night Slash code you made and repointed to that instead. Same thing, didn't work. Am I doing something wrong?
Double check and make sure AttackAnimationTable=&H1C68F4 is in your roms.ini
Shadows are born...
View Public Profile
Send a private message to Gamer2020
Find all posts by Gamer2020
Find threads started by Gamer2020