Thread: Development: Creating New Battle Animations
View Single Post
  #26    
Old August 24th, 2012 (09:25 AM).
Gamer2020's Avatar
Gamer2020 Gamer2020 is offline
This love is a sickness...
 
Join Date: Jun 2008
Location: Distant Land
Gender: Male
Nature: Bold
Posts: 797
Send a message via Skype™ to Gamer2020
Quote originally posted by timson733333:
Why would anyone want to add new moves to the games that have all the moves that people want already? I'm pretty sure that B/W and B2/W2 have a completely different hex language than the GBA games, anyways, so it'd be very hard to do.

Also, I recently tried adding the new animations to FireRed. I grabbed the False Swipe animation and pasted your background code for Night Slash before it (because I think that False Swipe's animation fits Night Slash better than regular Slash, but that's just me.) Then, I repointed (using PGE's Attack Editor) to the offset that I pasted the animation code in. It didn't work; it did the animation for Pound instead. So I grabbed the Night Slash code you made and repointed to that instead. Same thing, didn't work. Am I doing something wrong?
Double check and make sure AttackAnimationTable=&H1C68F4 is in your roms.ini
__________________
ENERGYSEARCH.ME
A Pokemon TCG database and Social network!
Pokemon Game Editor Download!
PGE is not being worked on currently but is there for those that need it.
Fun Fact: Even though PGE isn't posted on PC anymore it still has the same number of downloads per day.
Accept no imitations!
Reply With Quote