What about fangames annoys you most? [Aspiring developers look here!]
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August 26th, 2012 (8:20 AM).
Pokémon Island Creator
Join Date: Sep 2010
The development communities generally appreciate (and some give several prizes) big projects that have too many things customized and too many things to do, specially the visual part that have a instant effect on attracting people. These projects generally took ages and need a big team to do, and when some members give up for some reason (even stupid ones) the team fall apart. These people prefer to focus their time more disseminating their games than making it. In this forum we can see some project that have more than a thousand of replies and no even a demo.
I prefer the development methodology of making the game and latter add features and custom things on it, so if you give up you have an average game rather than a demo full of custom things.
Full game, Pokémon Island (version 1.2 released)
How to make a game (with emphasis in Essentials)
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