Pokémon Gen IV Map Converter
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August 27th, 2012 (2:17 PM).
Go make some new disaster
Join Date: Aug 2010
Did you extract those movement permissions directly? If so, the "02" and "3B" permissions match up with the ones in gen three ("tall grass animation" and "Person jumps down over block," respectively.) Weird.
Anyway, I have an idea for a map editor. I think anything that isn't a 3D model is a 2D tile (as shown above with how movement permissions are handled), so therefore we just need an A-Map that works with a z-axis, in layers. I believe this might be sort of how Game Freak did it: 2D tiles on a 3D plane.
For this to work, this new A-Map-esque program could be made to change only what is on the axis you are on. For example, if you want to edit a water tile on "z, -1", selecting "-1" for the z axis will only show/allow editing of tiles on -1. If you want to change a flower on "z, 0", just select "0" for the z axis. If a mountain tile is on z axis 2, select "2", etc.
I know there's already a map viewer for 4th gen, so maybe that could be made to edit the tiles, too.
I'm not sure if any of this has been thought up already/can't be done with the current knowledge of 4th gen map loading/etc., so I might've just wasted everyone's time xD
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