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Old August 30th, 2012 (11:26 AM). Edited August 30th, 2012 by PhanpyFan.
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PhanpyFan PhanpyFan is offline
Pokemon Chronicler
 
Join Date: Aug 2012
Gender: Male
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Hi guys!
I'm coming up with a futuristic, dark Pokemon setting that takes place in Kanto, which I will use in both a tabletop RPG and (hopefully soon) in a fan fiction that I am planning. I've always wanted to see the Pokemon world portrayed this way, as it seems like in reality it would be a horrifying setting to live in when people could carry huge monsters in their pockets.

This is what I have so far on the history of Kanto and how the Pokemon world developed before and after the events of Gen 1-2:
Spoiler:


It’s funny to think that at one point Pokemon and humans coexisted
peacefully. The memory of such a time has all but faded through the course of
history.

Pokemon have had a long history of collaboration with human
interests. Throughout most of history, the possession of Pokemon was an
indication of high status and these domesticated monsters were used for military
purposes. Approximately 500 years ago, a social transformation began. At the
turn of the Industrial Age, new technologies were developed that allowed for the
easy storage, transportation, and upkeep of Pokemon. As these technologies
became available to the public, Pokemon began to be employed as bodyguards and
mercenary units for private interests.

However, it was Silph Co, military manufacturer of Pokemon
technologies, which forever changed the relationship between Pokemon and people.
It began with a simple idea: to make Pokemon training more accessible to the
public. So they introduced a groundbreaking solution: Pokemon made Pokemon
products. Pokemon were remarkably good at being trained for general labor. Their
natural hard work ethic and low cost of living meant that they could hold longer
hours and be compensated with only food and shelter. So for a time, the hobby of
Pokemon training exploded into the mainstream. Now even those on a modest salary
could afford Pokemon made Pokemon products and even some children were
financially able to maintain a journey dedicated to their Pokemon. Soon, Silph
Co. took its idea to its natural progression; they began training Pokemon for
other enterprises, resulting in Pokemon staffed hospitials and Pokemon made
automobiles, even Pokemon artisans. For a period of about 300 years, Pokemon
became integral with every aspect of human society. Pokemon were raised as pets,
business partners, and even friends. However, the most common use for Pokemon
was Pokemon battling, a cultural retention of the aggressive, military image of
Pokemon. However, unlike in previous times, Pokemon were no longer involved in
feudal disputes and civil wars. The introduction of Pokemon into human society
led Kanto to 150 years of peace and prosperity in a world where Pokemon provided
sources for renewable energy, advanced medical skills, and cheap labor.

It was the human-owned businesses that went first. Pokemon
could work longer hours than humans with greater efficiency. Nobody wanted to
buy human-made cloth anymore when they could buy a Silph product at half the
price and twice the thread count. Even small shops that owned one or two Pokemon
to assist them were soon overwhelmed by the high demand for the cheaper Silph
made products. Silph Co. quickly had a monopoly on all Pokemon-related
manufacturing and was quickly gaining dominance in other markets. Its business
model constantly evolved; taking on all competitors. The Machoke that once took
the industry far beyond its competitors became obsolete. Experimentation with
Pokemon technology gave Silph researchers the ability to force Pokemon to
evolve, meaning Machamp became the standard for competitive labor.

Pokemon became more and more specialized to their tasks:
Tyrogue had small fingers, useful for making complex mechanical machines with
small parts. Ivysaur were ideal for their ability to manipulate and accelerate
the growth of plants. Soon, Silph Co. controlled virtually all markets, as it
alone had the resources to breed and train Pokemon for specific industrial
purposes.

The world economy began to crumble under the weight of this
new market. Pokemon worked for only food and shelter, so they had no capacity
for paying taxes, despite being the primary workers of the Kanto and Johto
regions. In Kanto and Johto, people flocked to Saffron and Goldenrod cities
looking for work suitable for humans, leaving the outer cities to dwindle into
small towns and in leaving some in ruins. Saffron and Goldenrod cities expanded
from the center of their continents, reaching out and enveloping small towns as
their suburbs and ghettos grew in population. As they enveloped neighboring
towns, Saffron became known as Obsidian City and Goldenrod became known as
Gainsboro City.

It was at this point that the Johto government pulled the plug on Silph Co’s
expansion. They saw the damage that the industry had on their economy and
ordered them to hire human workers for certain types of labor and leave these
human work markets alone. Through this policy, Johto was able to maintain the
last of its large cities and some of its cultural heritage of Pokemon training,
but as a result isolated itself from the world market, which it could no longer
compete in as a result of this decision.

Meanwhile, Obsidian City grew bigger and bigger until the only reputable jobs
in all of Kanto could be found there. The wealth disparity skyrocketed. Society
broke down into three basic classes: The upper class, the trade class, and the
trade-less.

As we approach the conditions of the present day, the trade class in Kanto is
all but obsolete. There are so few specialty markets left. The small, family
owned business struggle to do anything they can to pay their high cost of living
and hold back the steady creep of the slums into the foreclosing suburbs. Nobody
knows much about Pokemon anymore, except for those with specialized educations.
Only the upper class has the means to study them and afford the purebred
specimens.

Years of propaganda has led the public to believe that wild Pokemon are
violent and dangerous and that only specially bred Pokemon could be compatible
with human society. Wild Pokemon were pushed further and further out of their
home territories and engaged in frustrated, sometimes violent reclaiming of
their old territories. This and public opinion shifting away from protecting
wild Pokemon, led to the building of the Great Retaining Wall to protect
Obsidian City from wild Pokemon attacks.

The hierarchy of society was complete; the upper class and what was left of
the Kanto government protected the lower classes from wild Pokemon and the lower
classes kept in their place out of fear of both the corrupt trainers that
protected them and of the wild Pokemon that they were protected against.


I'd appreciate any feedback on realism and whether or not this political/economic explanation works well with what Pokemon fan base already knows about the Pokemon world. I'm really excited about the concept and would like to make it really in-depth. Thanks!
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