: Gold hack:
Pokemon Aurum Version
View Single Post
August 31st, 2012 (02:38 AM). Edited August 31st, 2012 by miksy91.
A GB/C Rom Hacker since 2010
Join Date: Oct 2008
Location: A small country in the North
Originally Posted by
I definitely recommend using the tileset extension as it is very straightforward (once you understand the data, and being the pioneer you are I am sure you can!). It allows for extra blocks [suitable for that one before-forest route in Dark Future in which you can have a grassy entrance].
Ah, I do know how the patch works but haven't patched to the rom mainly because:
1) I've been lazy (I've been concentrating on storyline and events and not at mapping really).
2) There is always a possibility I figure I need to use that part of VRAM for something else because it
does use a whole VRAM bank.
Anyway what I really should do though would be making all tilesets support 0x80 blocks for now and add another 0x80 with the patch if needed later.
To not get completely off-topic here, fixing the way how when Surf is used, you're being moved one step into the facing direction can be easily fixed through scripting (no asm coding needed). I don't know why you wanted to do anything about it but you can locate the "surf-script" in rom bank 0x3 by searching for the 16 [2-byte pointer] [Bank] to "[RAM address] used Surf!".
My Rom Hack
Hacks I support
Learn how to hack GB/C games:
Check my GameBoy/Color hacking videos in Youtube
-The video set uses Pokemon Silver (U) rom for demonstrations
View Public Profile
Send a private message to miksy91
Find all posts by miksy91
Find threads started by miksy91
Ignore Posts by miksy91