x1 Ho-Oh EX
x2 Energy Search
x1 Skyarrow Bridge
The main idea of this deck is to "stick and move" with Ho-Oh. First getting it in your discard, then flipping it into your bench fully loaded with 3 energies, then adding another energy for extra damage, and hopefully using eel to add even more. Once Ho-Oh is on the field, using Super Scoop would give a chance to bring it back to your hand, so you can use an Ultra Ball or Juniper to send it back to discard and do it all over again. Garchomp is there to not only hold off as much pokemon as possible, but also get Ho-Oh in the discard with Dragonblade.
Cons: If Ho-Oh is prized, this strategy is solely based on coin flip, decking out is much quicker, and benching out is easier.