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Old September 3rd, 2012 (12:52 PM). Edited September 3rd, 2012 by Bond697.
Bond697 Bond697 is offline
Join Date: Oct 2008
Posts: 28
Originally Posted by Kaphotics View Post
It's not, R/S was better due to the more variant initial starting seeds (hence more random).

FRLG had 0x0000 - 0xFFFF starting seeds, whereas R/S was 0x0 - 0x7FFFFFFF.

Both are definitely more random than Emerald, but R/S did it better. In later games (DPPt and BW) you have a mix of datetime and hardware timers (delay).
this is wrong. r/s seeds only go 0-0xffff also even though they use a more complex formula. the seeding is 16-bit either way, so no there's not more seeds.

ROM:080003E4 ; =============== S U B R O U T I N E =======================================
ROM:080003E4 seedRNG                                 ; CODE XREF: main+30p
ROM:080003E4                 PUSH    {LR}
ROM:080003E6                 BL      buildSeed
ROM:080003EA                 MOVS    R2, R0          ; s32 seed to r2
ROM:080003EC                 LSRS    R0, R2, #0x10   ; r0 = seed >> 16
ROM:080003EE                 LDR     R1, =0xFFFF
ROM:080003F0                 ANDS    R1, R2          ; r1 = seed & 0xFFFF (get lower 16 bits of seed)
ROM:080003F2                 EORS    R0, R1          ; upperSeed ^ lowerSeed
ROM:080003F4                 BL      setRNG
ROM:080003F8                 POP     {R0}
ROM:080003FA                 BX      R0
ROM:080003FA ; End of function seedRNG
ROM:080003FA ; ---------------------------------------------------------------------------
ROM:080003FC dword_80003FC   DCD 0xFFFF              ; DATA XREF: seedRNG+Ar
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