The All Animations Project
View Single Post
September 4th, 2012 (11:25 PM). Edited September 5th, 2012 by Andyman409.
Join Date: Aug 2012
Location: Mississauga, Ontario
Quote originally posted by
...that page must have changed a lot between when I saw it and you saw it. I swear I'm not crazy QQ.
And yes, for the love of god use the code. What-you-see-is-what-you-get never actually gets you what you see. >>
Okay, so now we need our resources. Are there any objections to going along with pkmn.master's stuff? Personally, it seems a waste to me to not using something we already have a strong start of support for.
View original post
I dunno. I apologize in advance if it was my fault. Anyways...
No, by all means. We need to get our hands on as many attack tile sets and sound files as we can get.
Here is another thread that we may get attack animation resources from:
From what I've read, this thread belonged to a group that worked on attack animations much as we do. They finished the attack animations for the moves Pkmn.master gave us the tile-sets for, and still had some attacks that were in progress, such as:
Pkmn.master, since you worked with them, do you know whether or not we could get any resources or hands from them?
One last point. I like the idea of using the Youtube video with the audio for all attacks. Does anyone know how what file size,format, etc the sound files need to be? Because I got a good sound editing program on my mac. Anyone else got anything useful?
View Public Profile
Send a private message to Andyman409
Find all posts by Andyman409
Find threads started by Andyman409
Ignore Posts by Andyman409