Time Delay error
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September 5th, 2012 (12:05 PM).
Lead Dev of Pokémon Essentials
Join Date: Jan 2008
Why are you changing something that already works? You don't need parallel processes.
Every time you enter a map, the event in question will run page 3 once (assuming its Self Switch A is on), and then go to either page 1 or 2 depending on whether the time has elapsed. That is, it only checks the elapsed time once while you're on that map, at the start of it. That shouldn't be a problem, though.
It would help if you told us what you were trying to do.
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