I think you misunderstand. I'm talking about what Essentials does, not what HGSS does. It's also a different matter. The switch returns true if pbInProgress? && (challenge>0 || @currentChallenge==challenge). challenge is the 3 from the switch name, but @currentChallenge is previously set to something like "towersingle". Clearly, this makes no sense. I was just wondering if it was dodgy code.
I've attached a map I created this evening. Its sole purpose is to showcase bridges. I know the trees aren't shadowed properly and the grass needs randomising. I may touch up the ravine somehow, and add rocks to the rocky areas. What do you guys think?