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September 5th, 2012 (4:50 PM).
Join Date: Jan 2009
Originally Posted by
I think you misunderstand. I'm talking about what Essentials does, not what HGSS does. It's also a different matter. The switch returns true if
pbInProgress? && (challenge>0 || @currentChallenge==challenge)
from the switch name, but
is previously set to something like
. Clearly, this makes no sense. I was just wondering if it was dodgy code.
I've attached a map I created this evening. Its sole purpose is to showcase bridges. I know the trees aren't shadowed properly and the grass needs randomising. I may touch up the ravine somehow, and add rocks to the rocky areas. What do you guys think?
Sorry I just assumed, it was something related to three pokemon. I have never really looked into the code.
Check out the Pokemon Game Engine I am working on:
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