Roleplay Discussion Thread
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September 10th, 2012 (10:55 AM).
Originally Posted by
Right now, I'm working on the mechanics - for example, how would the level system work, how would you get certain items... etc.
Let players decide their own level/levelling speed but put an overall cap on the progress?
So you're like Floor 1-5 caps at lv 20, etc. Otherwise it'll be a struggle to pick and choose when someone is gaining levels.
Reserve important items for boss fights/special rewards and list general 'drops' of the enemies in the area which the player can get at their leisure.
I think a SAO RP would be best left as open as possible, considering there is potentially so much to do.
Will non-battling skills be included? :D Smith/Chef/etc.?
Joined Jan 2009
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