Pokemon Java Kit
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September 11th, 2012, 06:19 PM
Join Date: Jul 2007
Location: New York City
Originally Posted by
1: Java's key listeners aren't that great
3: not me
4: Alright, I think after I learn how to display the tiles using a depth system
5: I am still working on that.
Everything you described have solutions. I easily found a
to your key problem. I suggest you fix your graphics. It's a 1 minute fix. I don't know how you did not notice it. You did stretch the sprites, I'm looking at your graphics folder now. A depth system shouldn't be hard. It should be a 3 dimensional array that determines which tile to use and which depth (depth would be your z, and you only need 3, ground, middle and top).
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